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Asphalt 3 is the follow-up to the Asphalt series of games from the first generation N-Gage and the Nintendo DS. This is a third party title from , who specialise in phone games and have supported N-Gage since its first generation. (The Asphalt brand is also used on Java titles from , but these aren't really the same games, they just have similar names and themes.)

The Asphalt games are arcade racers, i.e. they're not realistic in the slightest. Their purpose isn't to simulate driving, but to let you pretend you're in a car chase from films like "The Fast And The Furious", doing ridiculously over-the-top driving that would never be possible in real life. The gameplay revolves around illegal street racing, and the emphasis is firmly on doing stuff you shouldn't do: knocking other cars off the road, driving too fast, smashing into crates etc. The score you get for a race is far more influenced by what you do during the race than where you finish in the race, so if you come first but do very little else then you'll get a very low score.

To get by in Asphalt 3 you have to master two things: nitro boosts and "drifting". In general you should drift on every corner and use nitro boosts on every straight, which if done carefully should get you to the head of the pack fairly quickly. Nitros can be picked up from certain points on the track, and they can also be earned by drifting and other activities.

Of course illegal activity means the police will be after you, and if you do too many bad things you'll see a police badge on the screen to indicate that a police car or bike are on your tail. If they catch you there's a hefty penalty to pay, so you can either try to outrun them or nudge them off the road, both of which earn you bonuses. Illegal activity also attracts the attention of news helicopters and you'll sometimes find yourself looking through the camera of a news report, which means you briefly have to steer the car from above (rather like the original gen N-Gage game Glimmerati).


You start the game with just a couple of tracks unlocked, but as you earn money you can unlock the others, making a total of seven tracks (in order of unlocking): Honolulu, San Francisco, Las Vegas, Rome, St. Petersburg, Mumbai and Tokyo.

Earning money also unlocks new vehicles and new engine parts in the garage. You can choose any unlocked car or bike and any unlocked part before a race. The parts menu gets very complex as you unlock more and more, but the garage helps you by displaying the effect each part has on your vehicle's abilities (for example a part might increase top speed but reduce acceleration).

There are a total of nine cars and three bikes (in order of unlocking): Mini Cooper S, Ford Mustang GT, Kawasaki Z 1000, Nissan GTR R34, Aston Martin V8 Vantage, Chevrolet Corvette Z06, Kawasaki ZX 10R, Lamborghini Gallardo Spyder, Ruf RT 12, Pagani Zonda F, Lamborghini LP 640, Ducati Desmosedici RR.

Whichever car or bike you choose, the other cars on the track will automatically be chosen to match it, and the "rubber band" gameplay means you never pull that far ahead of your rivals, but never fall that far behind either.

There are a total of five game modes which can be unlocked, covering a variety of contrasting gameplay styles:

- Race: A straightforward three lap contest to get to the finish line, you earn the most money from bonuses on the track but you have to finish in the top 3 to keep the money.

- Beat 'Em All: The most aggressive mode, you have to push six other racers or police cars off the track before you've done three laps.

- Cop Chase: The roles are reversed, you control a police car and your task is to catch the leader of some street racers. Hitting innocent cars costs you points, but at least you don't have to worry about police trying to catch you for speeding.

- Vs: You race against one other car to reach the finish line after two laps.

- Cash Attack: You have to earn over $20,000 from various bonuses by the end of three laps. If you earn less than this, you lose the race. One major snag in this mode is that if you lose it doesn't tell you how much you did earn, so you've no idea how much you lost by, making it very difficult to chart your progress.

The strategy you need to win varies wildly from one mode to the other, for example "Beat 'Em All" doesn't require you to be anywhere near the front of the race while "Vs" requires you to come first.

The game can be played in both vertical/portrait and horizontal/landscape modes, and can also be flipped if you want to use the controls on the other side of the phone. Because it's a racing game it felt slightly more comfortable to play in horizontal/landscape mode, but it was still perfectly okay in vertical/portrait mode, especially if you use the camera keys to zoom out a bit before the race begins.

The controls of the game are fairly similar in all modes, with the bulk of features being accessed through the d-pad (the button does nitro, down brakes, left and right steer). Drifts are a bit trickier, you have to press 8 during a turn, but if your phone has gaming keys you can drift with the lower gaming button. The keypad's * and # buttons control the camera angle, which is most useful in vertical/portrait mode as it lets you see more of the road around you.


Three of the twelve vehicles in the game

Graphics & Sound

Before we discuss the graphics in Asphalt 3, it should be remembered that this isn't a 50 euro console game, it's a 10 euro phone game. As a phone game, the graphics are very very good. They're not perfect, and they'd be better if they used the graphics accelerator chip on certain N-Gage models, but in general the game looks extremely pretty and detailed. As well as you and the other racers, the streets are populated with other traffic, police cars, trams and even press helicopters, which really adds to the atmosphere. Perhaps the biggest graphical glitch is the strangely wobbly camera at the beginning, but once the race begins the camera is fine.

The look of each tracks is very different thanks to the globe-trotting nature of the game. The 3D is a lot more detailed than on previous Asphalt games, and the game world on each track feels a lot more real. However, it would have been nice to see more variety on each track through the use of different times of day and different weather conditions (the snow on the St. Petersburg track is a tantalising glimpse of how much this could have added to the game).

The feeling of speed conveyed by the graphics varies from track to track and situation to situation. Sometimes, especially when you're using the bikes, the game feels incredibly fast, but in other situations the game starts to slow down because there are too many objects near each other at once. In general though the game is playably smooth. A higher frame rate is always welcome of course, but the current frame rate is perfectly adequate.

Sound is pretty much what you'd expect from this kind of game, the music is straight out of a Hollywood film with a mixture of pop, rock and hip-hop. The title screen has a rather nice rendition of Misirilou in the style of Dick Dale. The soundtrack and sound effects are all recorded in high quality, and suit the game very well. Whether you like them depends on your taste, but if you enjoy arcade racers then you'll probably enjoy Asphalt 3's sound.

The one problem audiowise was the volume control, which didn't seem to vary the volume properly.



Four of the seven tracks: Honolulu, Tokyo, Mumbai (aka Bombay), Rome

N-Gage Arena

Shamefully, the only Arena feature of Asphalt 3 is a rankings board. No shadow racing, no online multiplayer, just high score posting.

Even worse, we could not get the rankings to work at all, either in the game or in the N-Gage app. The screen just stayed blank.

As things stand, Asphalt 3 gets a big fat zero for its online features, which is a real shame because it has a lot of potential as an online multiplayer game. Hopefully Asphalt 4 will let us race against each other on the Arena in real time.

Overall

If you're looking for a realistic racing simulator, Asphalt 3 is not for you. If you're looking for a fun, easy-to-get-started arcade racer then this may well be your cup of tea. Despite its attempts at realistic graphics Asphalt 3 is actually a very cartoony title, like a sort of Mario Kart designed for petrolheads, which is a good thing.

A big shock for some people may be how little Asphalt 3 values winning a race or scoring a low lap time. If you get to the front of a race, stay there and finish first, your score will be very low. If you stay in the middle of the pack, cause as much mayhem as possible and then finish third, your score will be very high.

Seven tracks may seem like a small number, but the five distinct game modes make you approach the tracks in totally different ways. Catching a criminal in "Cop Chase" is a completely different game to smashing the city up in "Cash Attack", and this kind of contrast adds greatly to the game's replay value.

Perhaps Asphalt's biggest drawback is the lack of clarity over what actually gets you credit in the end-of-race score. The score rundown after a race has a mysterious "others" section which frequently contains more money than any of the other bonus categories, and even the listed bonuses aren't explained properly anywhere (what's the difference between "Takedown" and "Road Rage" for example?). In one "Beat 'Em All" race this reviewer managed to take down four cars at once at the start of the game, then another, then two at once at the end so that the total score was a bizarre 7 takedowns out of 6, all in the first lap. This would seem to be an amazing fluke, but the end-of-race score was very low because it all happened so quickly. Ironically for an arcade racer, Asphalt 3 seems to punish people for speed.

However, in general Asphalt 3 is a fun and playable game with accessible gameplay, a good selection of game modes, nice sound and nice (though sometimes a bit too jerky) graphics. The lack of online gameplay is a big disappointment though, even shadowracing would have been fun.

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Last Updated (Sunday, 06 December 2009 11:38)

 

For years, worms have played unlikely heroes in their quirky but tactically sophisticated series of turn-based strategy games. Worms World Party brings the insidious invertebrates to the N-Gage in a blend of classic Worms gameplay and multiplayer options via N-Gage Arena and Bluetooth connectivity. Even without these components, Worms World Party is a solid game with the right combination of variety and challenge that will keep you entertained for hours. Although it neither deviates from nor plays as well as the previous iterations of the series, Worms is still pretty fun.

 

Could you really hurt a worm named Sausage and Mushrooms?

The Worms series is as prolific as it is bizarre. For years, players have been afforded the opportunity to control a tactical team of worms and to take out an opposing faction through a host of destructible environments. Even though the affront is usually in the form of some truly bizarre weapons (the sheep gun immediately comes to mind), the strategy is still quite complex.

At the beginning of each match, you are presented with at least eight randomly positioned worms (or more, depending how many teams are playing) in an environment replete with hills, bridges, land mines, and water. You take turns with your opponent, choosing a move for each worm that will maximize the damage inflicted upon the enemy. Sometimes this requires repositioning the worm, using one of your many weapons to alter the environment around a worm, or just going right after the target itself. Extra damage is done if you inspire a nasty fall or if you can blow a worm into hazardous environments--particularly into water, because anyone who has been outside in the rain knows the relationship between worms and water. Because of the plethora of available weapons and moves, as well as the numerous possible scenarios, each game is unique and challenging within itself. The depth of the gameplay, however, makes it a little overwhelming for a newcomer, and you will likely suffer many injuries before figuring out exactly how to use all the weapons to their greatest potential.

Thankfully, there are several different ways to get acclimated to the game. The most obvious is through the extensive training mode. Training provides practice for both weapons and movement-aided tools, such as the ninja rope, which can be used to position your worm carefully before using a weapon. Although each turn in-game allows you only one chance to use a weapon, you can move for as long as time permits. However, as with the weapons, most of the tools in-game are in limited quantity by default, so you'll have to use your teleports and parachutes frugally lest you leave a worm stranded on an area of the map with no way to attack or defend itself. The weapons vary from standard weapons, like the shotgun, battle-axe, and grenade, to the offbeat skunk, sheep, and air strike. Not only do the weapons vary in style, but also in damage and range as well, so you can often find a weapon that will fit your exact situation, no matter how unconventional it may be. Some elements of the gameplay simply require practice, however, like using the wind (as indicated by an onscreen meter) to help guide your weapons. If you want to jump into gameplay, you can select either quick game or mission mode. Quick games are just single instances of gameplay, but missions offer specific challenges that usually involve maneuvering around certain hazards and getting to an enemy worm before he gets to you.

If you want to play around even more and try out different options, then try custom mode, as it allows you to really cultivate any kind of gameplay that you want. The depth of customization is truly remarkable. You can select any of the 21 terrains or create your own randomly generated one. If you choose to create your own, a random surface structure appears, over which you can apply the water level and theme of your choice and then select the number of objects and bridges that will appear. You can alter the worm health levels and all of the in-game timers, as well as opt to place the worms on the map manually. This iteration of the game also features the Wormpot, a slot machine-type system where you can select three gameplay settings that will apply to the custom match that you're creating. These settings might include the types of weapons that have the most impact or the frequency of the dropping crates and health packs around the map. Beyond that you can fine-tune the gameplay even further by choosing exactly how many and what kind of weapons players will start off with, as well as all kinds of game settings, like whether fall damage is on or whether the worms should be allowed to move at all. You can change and customize anything to the way you want it.

The single-player is certainly rich in and of itself, but the multiplayer is where Worms gets the opportunity to show off, or at least should, if everything goes as planned. The Bluetooth functionality of Worms World Party is well implemented. The range of playing between multiple headsets isn't extraordinary, but ostensibly you would want to be in close proximity to your opponents for maximum taunting. The game options are just as rich in the multiplayer as in the single-player, since both Bluetooth and Arena offer the same depth of customization. At the time of our review, the Arena playability was shaky at best, and there were quite a few problems connecting to the Worms server and getting a game going. If this worked more consistently, it would be a great feature. But as it stands, this aspect of the game is a little too problematic to recommend.

Part of the appeal of Worms is the quirky humor exhibited in small details throughout the game, particularly the sound effects. Team sound effects can be edited to a whole slew of accents including "Angry Scots" and "Thespians." While these are really quite amusing, the repetition of the worms' taunts can get tedious during longer WWP sessions. The rest of the game's atmosphere is just as bipolar. While the graphics are good, they don't look much different than the graphics of previous versions. Despite the naturally slower pacing of turn-based strategy games, Worms sometimes feels a little too sluggish. In general, the presentation could have used a little more work, given that the gameplay itself is so strong.

 

Worms and water don't mix.

Despite the game's variety, Worms World Party doesn't advance the series much. Longtime fans might be sick of how stagnant the games are, or conversely, they might be pleased that nothing has been changed too drastically. Regardless, there's no question that this game offers a well-rendered Worms experience on the N-Gage. The best reason to pick it up is if you have the opportunity to play Bluetooth against multiple friends, or if you'd like to take your Worms with you. This iteration of the series might not be flawless, but it manages to be quite fun all the same.


 
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Last Updated (Friday, 04 December 2009 20:01)

 





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Pool Star is the most exciting and realistic pool game available on mobile to date. You'll be amazed by the jaw dropping graphics, accurate physics and highly intelligent opponents. Play 9 Ball, 8 Ball or Straight Pool on your own or against friends, or you can even play a game of Killer with up to 8 players in a special party mode. In Career Mode you take the role of Vinny, a young amateur with lots of talent but short on cash. Hustle your way through 7 days of action, playing trick shots, beating time challenges and running racks; all culminating in a final big tournament in Atlantic City. Succeed here and you'll unlock the Pro Tour where'll you'll pit you wits against the world's best.

 


 
 







Ever wished to be the one who saves the world with ease? Well, maybe not the world, but here's your chance to save Mr. Snoozleberg.

GOOD NIGHT MR SNOOZLEBERG

Mr. Snoozleberg is the perfect diplomat: charming, likable and inoffensive. Unfortunately, he is also a chronic sleepwalker. Look at him walking out of the Embassy’s second floor window, wearing pajamas and a nightcap for another of his perilous nocturnal escapades. Oh dear! This time, he’s going to get hurt. Unless of course, you come to his rescue and become his protector.